Live Life Virtually
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EST

2017

REDEFINING HOW WE TEACH

LIFE SKILLS

FINANCIAL LITERACY

INVESTMENT

HOME ECONOMICS

AND MORE

WHAT IS LLV? 

LIVE LIFE VIRTUALLY IS A COMPANY DEDICATED TO CREATING EDUCATIONAL GAMING SIMULATIONS TO TEACH PRACTICAL LIFE SKILLS AS AN EDUCATIONAL TOOL. OUR CORE PRODUCTS LLV: YOUR PRACTICE LIFE AND LLV: ADULTING 101, ARE BOTH DESIGNED TO CHANGE THE WAY YOUNG PEOPLE THINK ABOUT LIFE BY INTEGRATING VIDEO GAMES WITH ROLE PLAYING SIMULATIONS AND FORMAL EDUCATION.

 
 
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HOW DOES IT WORK? 

THE PROGRAM IS DESIGNED FOR STUDENTS FROM GRADES 6-12 AND YOUNG ADULTS AGES 18-25.

THE PROGRAM WILL SIMULATE 8 YEARS OF LIFE FROM THE AGE OF 18-25, DURING THE TERM OF ONE SEMESTER OR LESS, DEPENDING ON THE NEEDS OF THE INSTITUTION.

THE STUDENTS WILL BE ABLE TO DESIGN AN AVATAR TO REPRESENT THEIR LIKENESS THAT CAN EITHER BE DRAWN FROM RANDOM DEMOGRAPHICS OR BE BASED ON THE SOCIAL AND ECONOMIC STATUS OF THE PARTICIPANT BASED ON INFORMATION THEY PROVIDE, INCLUDING BUT NOT  LIMITED TO, THEIR HOUSEHOLD INCOMES.

 
 
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THE PROBLEM

IN SHORT WHILE NEW JERSEY STANDARDS CLEARLY REFERENCE CHARACTER, LIFE AND FISCAL EDUCATION AND MORE, TEACHERS ARE HARD PRESSED TO INCORPORATE THEM BECAUSE THEY ARE NOT PROVIDED THE MATERIALS AND RESOURCES NECESSARY TO DO SO.

ACCORDINGLY, SCHOOLS ARE HAVING A HARD TIME FINDING WAYS TO MOTIVATE THEIR STUDENTS AND FINDING WAYS TO INCORPORATE THE STANDARDS THAT ARE NECESSARY TO TEACH PRACTICAL LIFE SKILLS WITHIN THE REGULAR CURRICULUM.

 

"LLV IS AN INNOVATIVE AND FUN WAY TO APPROACH EDUCATIONAL ROAD BLOCKS LIKE LACK OF MOTIVATION AND RESOURCES NEEDED TEACH LIFE SKILLS TO OUR YOUTH"

-MOHAMED S. JALLOH, ESQ., FOUNDER OF LLV

 
 

LLV IS HOME ECONOMICS
RE-IMAGINED FOR STUDENTS OF THE 21ST CENTURY

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THE ANSWER

LLV IS THE MISSING LINK IN THE CHAIN OF ACHIEVEMENT FOR YOUR STUDENTS AND WILL CREATE A GENERATION OF YOUNG PEOPLE THAT ARE EQUIPPED FOR “REAL LIFE” AND ITS MANY RESPONSIBILITIES AND CHALLENGES.

WE CREATE A HIGHLY MOTIVATING CURRICULUM TO TEACH VARIOUS SUBJECT MATTER THROUGH – “REAL LIFE”- GAMING SIMULATION SO THAT STUDENTS CAN SEE A CORRELATION BETWEEN SCHOOL LESSONS AND LIFE OUTCOMES IN A WAY THAT’S ENGAGING, CHALLENGING AND FUN, UTILIZING ONE OF THE THINGS THAT STUDENTS IN THE DESIRED AGE GROUP LOVE TO DO--PLAY VIDEO GAMES.

TARGETED LIFE SKILLS

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ACADEMIC SKILLS

  • READING
  • WRITING
  • ARITHMETIC
  • CRITICAL THINKING
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WELLNESS

  • TIME MANAGEMENT
  • MOTIVATION
  • SELF ESTEEM
  • MENTAL HEALTH
  • PHYSICAL HEALTH/ACTIVITY
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FINANCIAL LITERACY

  • CURRENCY & VALUATION
  • TRADING & INVESTING 
  • IRA
  • 401K
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BUSINESS/CONSUMERISM

  • BASIC BUSINESS
  • ECONOMICS
  • ENTREPRENEURSHIP
  • RISK MANAGEMENT/ASSESSMENT
  • ETHICS
  • POSITIVE COMPETITION
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HOME ECONOMICS

  • BANKING:
    CHECKING, SAVINGS & CREDIT
  • BUDGETING/BILL PAY
  • INSURANCE:
    LIFE, PROPERTY, CASUALTY, HOME, CAR, DISABILITY
  • INCOME TAXES
  • OWNING VS. RENTING A HOME
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OTHER

  • PROBLEM SOLVING
  • CIVICS
  • CONSEQUENCES